AnyPS5 v0.1.1
- Fonts: ported shadPS4's sceFont / sceFontFt on FreeType so titles can render console font APIs on the host.
- Save data: general mount, directory, and memory-slot save-data core for reading and writing guest save layouts.
- Message dialogs: real libSceMsgDialog state machine with auto-answer when no UI is present.
- Networking: offline socket / epoll / resolver stack with FreeBSD errno mapping for titles that probe the network layer.
- AvPlayer: fuller libSceAvPlayer state machine for media playback paths.
- libc: sceLibcMspaceReallocalign for aligned reallocations in guest heaps.
- Shaders: scalar 64-bit reverse and arithmetic shift support in the recompiler.
- Relinker & libraries: decode EMMS, add native string and thread APIs, use the app0 guest module layout, and clarify output diagnostics.
- Build / CI: portable save paths and validation of all PRX libraries in CI.
- Release assets: relinker-v0.1.1.exe / relinker-v0.1.1, prx-windows-v0.1.1.zip, prx-linux-v0.1.1.zip, plus compatibility and input-mapping docs.
- New contributors: OverkillLabs and asimplestray. Full changelog: v0.1.0...v0.1.1.
